AEJuice Audio to Markers is a free After Effects script that adds markers on the loudest beats of any audio layer with a single click, using AEJuice’s own beat detection algorithm and kBar integration.
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Developed by AEJuice.

About AEJuice Audio to Markers
AEJuice Audio to Markers is a script for Adobe After Effects that creates timeline markers on the loudest beats of an audio track. Users select an audio layer, press a button, and the script generates markers based on AEJuice’s proprietary beat detection algorithm, originally built for its Slides creator. The tool helps organize sound effects, dialogue, or music cues within video projects. It integrates with the kBar utility for quick access. Compatibility includes After Effects CC 2015, CC 2017, CC 2018, CC 2019, CC 2020, CC 2021, and CC 2022 or later. The script was last updated in October 2023, and a demo video and tutorial are provided by the developer.
Features
- One-click marker generation from any music or video with audio
- Markers placed on the loudest beats of the audio
- Custom audio beat detection algorithm developed by AEJuice for its Slides creator
- Integrated with kBar
- Compatible with After Effects CC 2015 through 2022 or higher
Best for
Adding precise beat‑based markers to audio tracks for sound‑effects, dialogue, or music cue synchronization in After Effects projects.
Frequently asked questions
Which After Effects versions does AEJuice Audio to Markers support?
AEJuice Audio to Markers supports After Effects CC 2015, CC 2017, CC 2018, CC 2019, CC 2020, CC 2021, and CC 2022 or higher.
How does AEJuice Audio to Markers create markers?
The script works by scanning a selected audio layer, applying AEJuice’s beat detection algorithm, and placing markers on the timestamps of the loudest beats.
Is AEJuice Audio to Markers free?
The catalog lists the script as free, but the developer may change its licensing or run limited‑time promotions; check the official page for current pricing details.
Is AEJuice Audio to Markers integrated with kBar?
Yes, the script is integrated with kBar, allowing it to be launched directly from the kBar interface.
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