Quick Chromatic Aberration 3 is a free After Effects plugin that adds RGB shift and lens‑style chromatic aberration with GPU‑accelerated 32 bpc processing and per‑channel controls.
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Developed by Plugin Everything.

About Quick Chromatic Aberration 3
Quick Chromatic Aberration 3, developed by Plugin Everything, provides RGB shift and distortion to simulate real‑lens chromatic aberration inside After Effects. A 360° hue control lets you offset every colour, while per‑channel translate, rotate, scale and blur parameters give fine‑grained adjustment. The effect runs GPU accelerated at 32 bpc precision and supports native Multi‑Frame Rendering and Apple Silicon. Additional tools include Lens Distort and Skew with variable iterations, full transparency controls, automatic buffer expansion, and infinite repeat edge pixels. Compatibility spans After Effects CS6 through the 2026 release, covering CC, CC 2014‑2019, and the 2020‑2025 versions.
Features
- 360° hue control to aberrate every colour
- Lens Distort and Skew with variable iterations
- Per-channel translate, rotate, scale and blur
- GPU accelerated with 32bpc precision
- Native Multi-Frame Rendering and Apple Silicon support
- Full transparency controls and auto buffer expansion
- Infinite repeat edge pixels
Best for
After Effects users who need RGB shift and lens‑style chromatic aberration with GPU‑accelerated performance.
Frequently asked questions
Which After Effects versions does Quick Chromatic Aberration 3 support?
It supports After Effects releases from CS6 through the 2026 version, including CC, CC 2014, CC 2015, CC 2015.3, CC 2017, CC 2018, CC 2019, and the 2020‑2025 releases.
Is Quick Chromatic Aberration 3 GPU accelerated?
Yes. The plugin is GPU accelerated and processes at 32 bpc precision, with native Multi‑Frame Rendering and Apple Silicon support.
Is Quick Chromatic Aberration 3 free?
The plugin is listed as free in the source information.
What changed in Quick Chromatic Aberration 3 version 1.2.0?
Version 1.2.0, released on August 15 2024, is described as a repackaging to satisfy Windows Defender. Earlier updates fixed a render stall/crash (1.2) and added anchor‑point controls and improved auto buffer expansion (1.1).
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