LightPainter is a free Blender add‑on from ShaderError that lets artists paint cinematic lighting, gobos, highlights and shadows directly in the viewport using brush controls. It works with Cycles and supports Blender versions 3.6 through 5.1.
Developed by ShaderError.

About Lightpainter
LightPainter is a Blender add‑on developed by ShaderError for painting cinematic light directly in the viewport. The brush‑based interface lets users shape gobos, highlights, and shadows while using the Cycles render engine. It is distributed as a Blender Extension and is compatible with Blender 3.6, 3.7, 4.0, 4.1, up to 5.1. The add‑on is released under the GPL license and includes documentation and a demo video. It is listed in the superhive library with a five‑star rating from eleven reviews. LightPainter targets Blender artists who need a direct, brush‑driven workflow for lighting design.
Features
- Paint cinematic light directly in Blender’s viewport
- Brush-based control for shaping gobos, highlights, and shadows
- Built for the Cycles render engine
- Compatible with Blender 3.6 through 5.1
- Available as a Blender Extension add-on
- Documentation included
- Released under the GPL license
Best for
Blender artists who want to paint cinematic lighting, gobos, highlights, and shadows directly in the viewport while using the Cycles render engine.
Frequently asked questions
Which Blender versions does LightPainter support?
LightPainter supports Blender versions 3.6 through 5.1, covering all releases within that range.
Does LightPainter work with Cycles?
Yes, LightPainter is built for the Cycles render engine and requires Cycles for its lighting painting features.
Is LightPainter free to use?
The add‑on is listed as free in the catalog and is released under the GPL license.
What license is LightPainter released under?
LightPainter is released under the GPL (GNU General Public License).
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