Mio3 Copy Weight

Blender · mio

Mio3 Copy Weight is a free Blender add‑on that copies the weight of the last selected vertex to other selected vertices, supporting weight transfer across different objects.

Workflow1.1.0

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Developed by mio.

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Mio3 Copy Weight · mio

About Mio3 Copy Weight

Mio3 Copy Weight is a Blender add‑on from developer mio that enables per‑vertex weight copying between separate objects, a capability normally limited to a single mesh. The tool copies the weight of the last selected vertex to any other selected vertices, functioning similarly to Blender’s standard weight copy feature. It can be used alongside the standard weight panel or as a standalone panel with a minimal interface that includes a normalization button. The add‑on is accessible via View 3D > Sidebar > Item Tab > Mio3 Copy Weight. It requires no special permissions, is compatible with Blender 5.0 and newer, and is released under the GNU General Public License v3.0 or later. Version 1.1.0 adds an option to select a subset of vertices.

Features

  • Copies the weight of the last selected vertex to other selected vertices
  • Copies weights across different objects, not just within a single object
  • Works alongside the standard weight panel
  • Can run as a standalone panel with a minimal interface
  • Includes a standard normalization button
  • Option to select a subset (added in 1.1.0)
  • Requires no special permissions

Best for

Blender users who need to transfer vertex weights between different objects.

Frequently asked questions

Does Mio3 Copy Weight work with Blender 5.0?

Yes, Mio3 Copy Weight is compatible with Blender 5.0 and newer.

Where do I find Mio3 Copy Weight in Blender?

You can find the add‑on under View 3D > Sidebar > Item Tab > Mio3 Copy Weight.

Is Mio3 Copy Weight free to use?

The add‑on is listed as free in the catalog and is distributed under the GNU GPL v3.0 or later.

Can Mio3 Copy Weight copy vertex weights between separate objects?

Yes, it can copy vertex weights between separate objects, not just within one mesh.

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