Shader Shaper is a free Blender add‑on that creates bump, normal, and depth maps from a selected texture node, sets up the shader automatically, and produces tileable height data at map seams.
Developed by 3d illusions.

About Shader Shaper
Shader Shaper is a Blender add‑on for generating shader maps. After selecting a texture node you can generate bump, normal, and depth maps and the add‑on will wire the shader to use them. The height data in the generated maps aligns at seams, making them tileable, though the source image itself is not altered. Users can adjust resolution, aspect ratio, and normal‑map format interactively, and control micro‑detail strength per map. Tools for distortion removal, flattening, and seam smoothing help improve non‑tileable inputs. An optional enhance mode leverages small AI models that are free for commercial use. The add‑on runs on CPU and GPU: Nvidia CUDA 11.8‑12.9 on Windows and Linux, AMD ROCm 6.0/6.4 on Linux, while Apple systems use CPU only. It targets high‑bit‑depth output to reduce gradient and edge artefacts, even on curved surfaces, and is described as ready for Blender 5. Documentation is provided by the developer.
Features
- One-click workflow: select a texture node, click generate, and the add-on creates bump, normal, and depth maps and sets up the shader to use them
- Tileable output where the height data in the depth, bump, and normal maps matches at the seams
- Interactive control over map resolution, aspect ratio, and normal map format for compatibility with game engines and 3D applications
- CPU and GPU acceleration (Nvidia CUDA 11.8 to 12.9 on Windows and Linux, ROCm 6.0 or 6.4 on AMD cards on Linux; Apple is CPU only)
- Distortion removal, interactive flattening, and seam smoothing tools, including a ‘smooth all’ option that smooths height without affecting micro details
- Per-map micro detail controls to set fine detail strength on each map separately
- An enhance option that lets smaller AI models freely usable for commercial work produce stronger output
Best for
Blender artists who need quick, tileable bump, normal, and depth maps generated from texture nodes and automatically integrated into their shaders.
Frequently asked questions
Does Shader Shaper support GPU acceleration?
Yes. Shader Shaper works with both CPU and GPU acceleration. GPU support includes Nvidia cards using CUDA 11.8‑12.9 on Windows and Linux, and AMD cards using ROCm 6.0 or 6.4 on Linux; Apple systems are CPU‑only.
Does Shader Shaper work with Blender 5?
Yes. The add‑on is described as Blender 5 ready and can generate and apply bump, normal, and depth maps within that version.
Can Shader Shaper output be used in commercial projects?
Yes. Outputs from Shader Shaper may be used in commercial projects. The enhance option uses small AI models that are free for commercial use, though it is recommended only for small models and when GPU acceleration is not required.
Does Shader Shaper make input images tileable?
The add‑on creates tileable maps in terms of matching height data at seams, but it does not make the original image itself tileable. Tileable source images give the best results, and seam‑smoothing tools are provided for non‑tileable inputs.
Is Shader Shaper free?
The catalog lists Shader Shaper as free, but licensing terms may change; users should verify the current terms on the developer’s page.
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