Gravity Collider Physics Plugin adds bone physics to Blender rigs in two clicks, using adjustable collision boxes in a bead‑necklace formation for skirts, hair, armor, breasts, and keychains.
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Developed by AZmaybe9.

About Gravity Collider Physics Plugin
Gravity Collider Physics Plugin brings basic bone physics to Blender rigs with a two‑click workflow. Collision boxes arranged in a bead‑necklace pattern can be adjusted at any time, and weight painting is straightforward. The add‑on is lightweight, scales with the model, and can export to game engines. Because it relies on IK, users can gradually disable or re‑enable physics during animation for precise control, eliminating the need for a perfect simulation run before animating. The plugin’s menu appears in bone edit mode and should be applied while the model is in an active T‑pose. It supports Blender versions 2.8 through 5.0 and is released under the GPL license, with documentation and a demo video provided.
Features
- Adds bone physics in two clicks
- Collision boxes arranged in a bead necklace formation, quickly adjustable whenever or however you want
- Painless and powerful weight painting
- Extremely light and scales with the model
- Exports to game engines
- IK-based physics that can be gradually turned off and back on for full control
- Documentation included
Best for
Adding basic jiggle physics to skirts, hair, armor, breasts and keychains on Blender rigs, especially for newcomers who want a simple setup without deep rigging work.
Frequently asked questions
Does Gravity Collider Physics Plugin work with Blender 5.0?
Yes. Gravity Collider Physics Plugin works in Blender 5.0 and supports the range from Blender 2.8 through 5.0, though a non‑critical traceback may appear in Blender 2.8.
Is Gravity Collider Physics Plugin free to download?
The catalog lists the plugin as free, and it is released under the GPL license. Verify current download terms on the developer’s page before use.
How does Gravity Collider Physics Plugin let me control the physics while animating?
The plugin uses IK, allowing you to gradually turn physics off for full manual control and then blend it back on, so you can animate without needing a perfect physics run first.
Where does the Gravity Collider menu appear in Blender?
The Gravity Collider menu appears in bone edit mode and is intended to be applied while the model is in an active T‑pose.
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