Rigi-All is a free Blender add‑on that accelerates the Rigify workflow by providing macros and tools to generate limbs, clean up rigs, and make bones renderable. It requires the built‑in Rigify add‑on to be enabled.
Developed by hisanimations.

About Rigi-All
Rigi-All is a suite of tools for Blender that streamlines creating a Rigify rig from an existing model or game asset. It does not replace the native Rigify add‑on; instead it wraps Rigify functions in macros to speed up limb generation, bone roll, symmetry fixing, and rig initialization. Supported view modes expose tools directly in the viewport. Features include automatic generation of arms, legs, fingers, spine, shoulders, and generic chains, a one‑click option to create the opposite side when bone symmetry permits, utilities for fixing bone name symmetry, rotating bone roll, allocating bone collections with optional preservation of original bones, cleaning up unused bones and vertex groups, de‑duplicating shapes, fusing armatures, and converting wire shapes to renderable tube geometry. Compatibility is listed for Blender 4.2 LTS and newer, and the add‑on is distributed under the GNU GPL v3.0 or later.
Features
- Limb generation tools that create Rigify arms, fingers, legs, spine, neck/head, shoulders, generic chains and extras from selected bone chains
- Auto-Complete Other Side generates a limb for both sides from a single selection when bones are symmetry compatible
- Fix Symmetry Name tool formats bone names to be symmetry compatible
- Bone Roll tool rotates selected bones by -90° or 90° on their local X, Y or Z axis
- Initialize Rig tool allocates bone collections and color groups, with an optional Preserve Original Bones parameter
- Clean Up tools to remove unused bones and vertex groups, de-duplicate bone shapes and fuse armatures
- Make Bones Renderable tool converts a Rigify rig’s wire shapes to tube geometry that can be rendered and composited
Best for
Blender artists who need to build Rigify rigs quickly from existing models, especially for game assets.
Frequently asked questions
Does Rigi-All work with Blender 4.2?
Yes. Rigi-All is compatible with Blender 4.2 LTS and newer versions.
Does Rigi-All require the Rigify add-on?
Yes. The Rigify add‑on must be enabled because Rigi-All relies on its functionality.
Is Rigi-All free?
The add‑on is listed as free and is released under the GNU GPL v3.0 or later.
How do I install Rigi-All in Blender?
Install by dragging the add‑on file into Blender or using the Install from Disk option, then enable both Rigi‑All and Rigify in the preferences.
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